> Forest of True Sight > Questions & Answers Reload this Page Is their a max to deaths?
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Old Jun 10, 2007, 12:37 AM // 00:37   #1
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Default Is their a max to deaths?

Is their a max to to the amount of deaths you can get or no?
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Old Jun 10, 2007, 12:41 AM // 00:41   #2
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As far as i know, no there isn't.
People that death-level have insane amounts of deaths
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Old Jun 10, 2007, 12:43 AM // 00:43   #3
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True, I've seen a pic wheir some one had like 99,999,999 or around their so I wasn't sure if that was the max or if he jsut stopped their :S.
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Old Jun 10, 2007, 01:30 AM // 01:30   #4
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Logically there wouldn't be a limit as it is just a tally.

However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny?
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Old Jun 10, 2007, 01:38 AM // 01:38   #5
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That'd be funny, but getting 999,999,999,999 deaths is harder than Legendary Survivor :P
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Old Jun 10, 2007, 01:45 AM // 01:45   #6
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Quote:
Originally Posted by Onarik Amrak
Logically there wouldn't be a limit as it is just a tally.

However, imagine if there was a Y2K thing and the count reset after 999,999,999,999, giving someone Legendary Survivor. Wouldn't that be funny?
Except that the number will eventually exceed the amount of space allocated to store that number. Assuming it also stores a 0 value, that would be (2^n)-1 where n is the number of bits allocated to that number. Since numbers are usually stored as 16 or 32 bits, as 16 bits gives 65'535, I'm guessing 32 bit numbers which have a max of 4'294'967'295, assuming exponents aren't used and the number format doesn't support negative values.

So once that is reached, all the bits will be ones. So add one to it and they all become 0 and you want to place a 1 into the non-existent 33rd bit. Now either ANET has put something in place to deal with it, or that 1 will be lost causing your death count to wrap around to 0. If negative values are supported it will first hit an extremely negative value before climbing back up to zero, but shouldn't change the number of deaths needed to reach 0 again.

But we are talking billions of deaths before this happens. If a death farmer farms that many deaths, I say they deserve some recognition for it.
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Old Jun 10, 2007, 02:21 AM // 02:21   #7
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It would take too long. Assuming 1 second per death it'll take 3.17 millenium to get there :P
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Old Jun 10, 2007, 05:56 PM // 17:56   #8
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Not a maximum, per se, but there is a maximum limit on the penalty for deaths. (You get 15% DP per death, can be worked off by earning exp). The current maximum is 60% DP.
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Old Jun 10, 2007, 08:27 PM // 20:27   #9
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Quote:
Originally Posted by Kokuyougan
Not a maximum, per se, but there is a maximum limit on the penalty for deaths. (You get 15% DP per death, can be worked off by earning exp). The current maximum is 60% DP.
But that's not what we're talking about.
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Old Jun 10, 2007, 10:26 PM // 22:26   #10
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One guy posted a thread here where he celebrated his 1,000,000 death with a screen shot documenting the event. He did this by luring Minoutars in the Crystal desert to a rez shrine and AFK most of it.
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Old Jun 11, 2007, 03:21 PM // 15:21   #11
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I guess I'll just try this for fun lol, don't have much else to do.
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Old Jun 11, 2007, 04:30 PM // 16:30   #12
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Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
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Old Jun 11, 2007, 08:43 PM // 20:43   #13
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Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
so wait...you saying there is a program that you use to can change (aka hack) GW client info?
...>_>...
not sure you want to be doing that or advertising that...

EDIT: Ok, I did some reading about the program. Not as bad as I first thought, but it still seems iffy.

Last edited by Jaythen Tyradel; Jun 11, 2007 at 09:04 PM // 21:04..
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Old Jun 11, 2007, 09:03 PM // 21:03   #14
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im just wondering if arenanet introduces a "zombie" title
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Old Jun 11, 2007, 09:40 PM // 21:40   #15
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It would be too easy to exploit and in essence would be another Defender of Ascalon title.
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Old Jun 11, 2007, 10:53 PM // 22:53   #16
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Quote:
Originally Posted by Onarik Amrak
It would be too easy to exploit and in essence would be another Defender of Ascalon title.
Like every other title isnt exploitable, and isnt canthan explorer just elonian exp for antoher place think of it as a "pre ldoa" ^^.
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Old Jun 11, 2007, 11:27 PM // 23:27   #17
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Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
Is that the new WPE Pro version? After I quit WoW I wanted my screenshots back, but I???d uninstalled everything so I dl???ed a emulator and had to change some stuff. Then I found out I could just give myself GM privileges lol :P
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Old Jun 12, 2007, 12:35 AM // 00:35   #18
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Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.

just so you know, you've just admitted to using 3rd party software...
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Old Jun 12, 2007, 01:49 AM // 01:49   #19
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Quote:
Originally Posted by Nero_Fayth
Mmm as far as a max on deaths is concerned, you can edit ingame values client side by using a program called Tsearch. I assume it wouldn't be hard to determine a max value, but I'm too lazy atm to do it myself.

As far as screens of deaths/experience/faction/fame/skill points and nearly any number in GW, they can be edited client side. For this reason alone I don't trust screens of anything.

If I have some spare time later I'll find my screens of tsearch edited fame and faction and perhaps see if there is, in fact a max amount of deaths.
Does this program just change the value your client sees, or does it actually alter the value stored on the servers ?

If the former it doesn't mean much (though ANET might want to speak with you), if the later you are clearly hacking the game.
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Old Dec 09, 2008, 03:27 AM // 03:27   #20
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Just a heads up to this. There IS a limit. This limit depends on the type of variable used to store the death-counter variable. Ranges follow.

char: -256 to 255
unsigned char: 0 to 511
short: -32768 to 32767
unsigned short: 0 to 65535
int: -2147483648 to 2147483647
unsigned int: 0 to 4294967295
long: -2147483648 to 2147483647
unsigned long: 0 to 4294967296

Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
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